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A-Lick

6
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1
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A member registered Jun 13, 2021

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Recent community posts

I really like the concept of switching ships and gradually gaining more weapons over time, but the hazard spawn placement seemed random and sometimes game me barely any time to react before pummeling me. Also the lack of sound effects was jarring, but the music was great. Overall, I think if you gave this more time and polish, it could turn into a solid indie title!

To be honest I could barely grasp how to control the character. Having no direct control over the direction your character moves is certainly interesting, but I found it frustrating and couldn't get past the first wall. 'A' for originality, but I wasn't able to make any real progress with it

Certainly an interesting mechanic by forcing the player to figure out the operations instead of the numbers. But I found the presentation to be pretty lacking. Also I'm not sure if it's random or not, but I got some genuinely hard problems almost immediately. I could see this being a hit with math nerds, but frustrating a lot of other casual players

This game has a lot of charm! I enjoy the silly art style and the music, plus the power-combination mechanic was really cool (it gives me Kirby 64 vibes, which is great).  I do wish there was more of a challenge aside from pairing up colors though (hazards, time limits, etc.). Also this game would probably be pretty difficult for people with colorblindness. Otherwise I think this game has a lot of potential!

I like the concept of building a game around synesthesia, but I feel like the gameplay could have been expanded upon. It feels like there's not much depth to the gameplay. However, the art was delightful and the music was incredible

This was a lovely game with a charming art style and simple but fun game loop. My only issues are with some of the game not being very well explained, like whether the power pack can be damaged (or how much health it has if that's true), or that the gun has a wind-up